The paper explores the burgeoning field of artistic innovations in virtual reality (VR) environments. It delves into the ways in which VR technology has transformed traditional artistic practices, opening up new dimensions for creative expression. By examining a variety of VR art forms, such as interactive installations, immersive storytelling, and spatial audio, the study highlights the unique features of VR that allow artists to create deeply engaging and emotionally resonant experiences. The paper discusses the challenges and opportunities presented by VR, including the potential for cross-disciplinary collaboration and the impact of virtual environments on audience engagement. It also analyzes the evolving aesthetic and theoretical frameworks that are shaping the nascent field of VR art. Overall, the abstract underscores the significance of VR as a medium for artistic innovation, offering a platform for new forms of creativity and interaction that transcend the boundaries of traditional art forms.
Smith, S. (2020). Artistic Innovations in Virtual Reality Environments. Frontiers of Art & Design, 2(1), 7. doi:10.69610/j.fad.20200322
ACS Style
Smith, S. Artistic Innovations in Virtual Reality Environments. Frontiers of Art & Design, 2020, 2, 7. doi:10.69610/j.fad.20200322
AMA Style
Smith S. Artistic Innovations in Virtual Reality Environments. Frontiers of Art & Design; 2020, 2(1):7. doi:10.69610/j.fad.20200322
Chicago/Turabian Style
Smith, Sophia 2020. "Artistic Innovations in Virtual Reality Environments" Frontiers of Art & Design 2, no.1:7. doi:10.69610/j.fad.20200322
Share and Cite
ACS Style
Smith, S. Artistic Innovations in Virtual Reality Environments. Frontiers of Art & Design, 2020, 2, 7. doi:10.69610/j.fad.20200322
AMA Style
Smith S. Artistic Innovations in Virtual Reality Environments. Frontiers of Art & Design; 2020, 2(1):7. doi:10.69610/j.fad.20200322
Chicago/Turabian Style
Smith, Sophia 2020. "Artistic Innovations in Virtual Reality Environments" Frontiers of Art & Design 2, no.1:7. doi:10.69610/j.fad.20200322
APA style
Smith, S. (2020). Artistic Innovations in Virtual Reality Environments. Frontiers of Art & Design, 2(1), 7. doi:10.69610/j.fad.20200322
Article Metrics
Article Access Statistics
References
Burbules, N. C., & Callister, T. A. (2000). Watch IT: The Risks and Promises of Information Technologies for Education. Westview Press.
Rosheim, M., & Sienkiewicz, J. F. (1993). Virtual Reality: The Third Dimension in Computer Art. Van Nostrand Reinhold.
Lovink, G., & Niederer, S. (1997). Cyberspace and the Landscape of Art. University of Amsterdam.
Murray, J. H. (1999). The Virtual Reality Theory of Narrative. The MIT Press.
Della Porta, D., & Visan, I. (2018). Immersive Storytelling in Virtual Reality: A Narrative Framework for Immersive Media. Routledge.
Ascott, R. (1996). Interactivity in Digital Art: From Hypertext to Virtual Reality. Leonardo.
Ukeles, M. L. (2003). Interactive Art and Emerging Technologies. Routledge.
Peterson, J. M., & Sandler, M. D. (2001). Spatial Audio for Virtual Environments. Computer Music Journal, 25(2), 29-41.
Wang, J. W., & Bryson, M. S. (2013). The Role of Spatial Audio in Virtual Reality Storytelling. Proc. of the 2013 International Conference on Multimedia and Expo (ICME).
Rosheim, M., & Sienkiewicz, J. F. (2012). Creating Virtual Reality Art: A Brief History of Challenges and Opportunities. IEEE Computer Graphics and Applications, 32(2), 10-14.